what I have here isn't meant to be one of those "HEY WTF!?" posts, more of me raising my hand or pointing things out;
Armory (officers)- Artificer armor should be marked as something like a relic, very limited, I'd say to no more than 3 characters per army (apocalypse games Might see more than 3, depending)
- office-specific items (eg: rosarius, servo arm, etc.) should have a "Chaplain/Apothecary/Techmarine-only" note beside them
- except for scouts, Power Armor is the basic armor, so I don't think it needs to be listed
Armory (squads)- is the storm bolter really a two-handed weapon?
Armory (vehicles)- this could just be me, but should a demolisher cannon
really be an optional upgrade for any vehicle?
- the seismic hammer doesn't have a profile ".. that uses the following profile."
- siege shield, is that something of your own design? I havent played the game for a little while now, so I may be a little behind on the latest GW releases
Headquarters- Captain
---- points cost from previous codex posting on this board modified
---- all weapons have been removed
- Chaplain
---- points cost from previous codex posting on this board modified
---- The High Councilor and Councilor profiles are the same points cost
- Apothecary
---- points cost from previous codex posting on this board modified
---- "Feel no Pain" rule removed
---- The High Councilor and Councilor profiles are the same points cost
- Techmarine
---- points cost from previous codex posting on this board modified
---- The High Councilor and Councilor profiles are the same points cost
Elites- Dragon Guard (all variants)
---- the Dragon Guards' psychic abilities list has been removed (contained chapter-specific listings)
---- points cost reduced from 50 to 40pts for regular, and 20pts for veteran (shouldnt that be reversed?)
---- unit count altered from 5-8 to 3-10 for regular, or 5-10 for veteran (shouldnt that be reversed?)
---- the Dragon Guard psychic abilities act like a Librarians, so they should have a list of choices to choose from, not just two
---- The unit acts like a close quarters psychic bodyguard unit, be they regular or veteran, and so should not have access to weapons with ranges exceeding 24"
---- the chapter doesn't have access to Razorbacks in general, as those became available
after the chapter left the Imperium and went on the run
---- I
think I mentioned this in a previous post, cant remember right now for the life of me, but this unit should be a "must-take" if you choose to take a Captain to lead the army
---- you have the regular Dragon Guard costing the same amount as those in Terminator armor, and Veteran Dragon Guard have Leadership 9 while regular Dragon Guard have Leadership 10 (reversed?)
- Dreadnoughts
---- forgot (?) to mention the Magna-Grapple (shoots a spiked chain at an armored target and drags it towards the dreadnought, ranged 12")
---- points cost down 5 points, and no visible explanation/reason why
- Praetorians
---- I do like the limitation where it states you need to take a Tech Priest to take Ad Mech specific units like this
Troops- Iron Dragon Tactical Squad
---- lost their bionics (and in turn invulnerable save)
---- points cost lowered from 18 to 15
---- can't use razorbacks
---- no profile given for the Umbra Ferrox-pettern bolters (they cost +20ts for the whole squad, stay the same range, but increase shots by +1 per bolte, according to range; 12"=3 shots, 24"=2 shots, but dont gain this ability if they move and shoot)
- Skitarii
---- you have them listed as "Iron Dragons" in the unit composition portion (.. 5-10 Iron Dragons.. 15pts/model)
---- you have them listed as wearing power armor, and listed as Space Marines in the Unit Options, perhaps have them listed as wearing Carapace Armor instead?
Fast Attack- Skyhunter Squad
---- ???
---- Obviously this is a new unit of your design, but what purpose does this unit have? is it supposed to be the Assault Squad for the Chapter?
- Drakesteed Squadron
---- ???
---- Obviously this is a new unit of your design, but what purpose does this unit have?
Heavy Support- Destroyer Squad
---- ???
---- Is this unit supposed to be the Devastator squad with a new name?
- Predator
---- I noticed you removed the entire profile for the
Predator Infernus. I'm not sure if this was intentional or purely by accident, but I am curious on why the tank isn't in there anymore?
---- you have this tank listed as a fast vehicle
- Vindicator
---- you have this tank listed as a fast vehicle
- Land Raider
---- kind of a big one here, but you have this tank listed at 150pts as opposed to 250pts, any particular reason for that?
Special Characters- I merely noticed they weren't added in to this posting, and I was all "
," but I guess they'll appear later
Across the Chapter- heavy and special weapons in this chapter are treated like they are with Chaos armies; if you don't take an assault weapon in your squad, you get to trade it in for a heavy weapon instead, at regular points cost (so instead of a special and heavy weapon, you could then take 2 heavy weapons, or two specials)
- none of the profiles appear to have an armor save value added to their profiles, I just found this odd, when they have every other stat