I submit this bloody hunk of steak to you ravenous rules tigers.
To put this in context,
Imperial Guardsman-
Space Marine-
ARMY SPECIAL RULESWaaagh! - Call a Waaagh at the start of one of your own turns. Until the start of your next turn, all of your units pass regrouping tests automatically and gain the Fearless and Furious Charge special rules.
Mob Rule- A long as a unit with this rule includes a number of models higher than its Leadership characteristic, the unit has the Stubborn special rule.
PSYCHIC POWERSIf an Ork psyker suffers an unsaved wound from Perils of the Warp, immediately place a Blast template centered on the psyker. All models hit by the template also suffer a Perils of the Warp attack.
Frazzle- used in the Shooting phase; requires a psychic test
- provides ranged attack (T; S6; AP3; A1)
Zzap- used in the Shooting phase; requires a psychic test
- provides ranged attack (24”; S9; AP2; A1; Blast)
Warpath- used in the assault phase; requires a psychic test
- Confers the Furious Charge and Counter Attack special rules
’Ere We Go- used at the start of the turn; requires a psychic test
- immediately place the psyker and its unit in Reserve and then immediately redeploy them using the Deep Strike special rules
Fist of Gork- used in the assault phase, requires a psychic test
- Psyker counts as being equipped with a power fist that does not attack with an initiative penalty
Eye of Mork- used in the assault phase, requires a psychic test
- Psyker and its unit gain the Preferred Enemy special rule against all enemy units
ARMORYGunzBig Shoota (24”; S5; AP5; A3)
Boomgun (36”; S8; AP3; O1)
Burna (T; S4; AP5; A1)
Grot Blasta (12”; S3; AP-; A1)
Grotzooka (18”; S6; AP5; H1; Blast)
Kannon (36”; S4; AP5; H1; Blast) or (36”; S8; AP3; H1; Rending)
Kustom Mega Blasta (24”; S7; AP2; H1; Blast)
Lobba (60”; S5; AP5; H1; Large Blast)
Rokkit Launcha (24”; S8; AP3; A1)
Shokk Attack Gun (as current)
Shoota (18”; S3; AP6; RF)
Skorcha (T; S5; AP4; A1)
Slugga (12”; S3; AP6; P)
Zzap Gun (36”; S7+D3; AP4-D3; H1)
CC WeaponsBig Choppa (two-handed cc weapon, +2 Strength)
Choppa (cc weapon)
Grabba Stikk (cause one model in base contact to lose an Attack)
Grot Pod (always wounds on a roll of 4+)
Power Klaw (power fist)
‘Urty Syringe (poisoned attacks [2+] )
ArmorArmor Bitz (6+ armor save)
‘Eavy Armor (4+ armor save)
Mega Armor (2+ armor save; +1 to Strength [after other modifiers] and Toughness [not used for Instant Death] )
EquipmentAmmo Runt (Once per game, model counts all shooting as twin-linked)
Attack Squig (adds 1 to model’s Attacks)
Bosspole (Adds 1 to the unit’s Leadership)
Cybork Body (5+ invulnerable save)
Mega Boosta (grants unit with Mega Armor the Fleet special rule)
Rokkit Pack (unit counts as Jump Infantry, gains ‘Ere We Go rule)
Stikkbombz (frag grenades)
Warbike (counts as Bike with twin-linked big shoota and gives Exhaust Cloud rule, which is not cumulative)
More Dakka (adds 1 shot to weapon profile)
Shootier (adds 1 to weapon Strength)
Blasta (subtracts 1 from weapon AP)
Vehicle Equipment‘Ard Case (vehicle counts as close-topped)
Armor Plates (adds 1 to the vehicle’s armor values)
Grabbin’ Klaw (as current)
Grot Riggers (as current)
Red Paint Job (as current)
Reinforced Ram (adds 1 to Strength when Ramming, if already Strength 10 allows vehicle to roll 2D6 when ramming)
Stikkbomb Chukka (disembarking unit counts as having stikkbombz)
Wreckin’ Ball (as current)
HEADQUARTERSGrand Warlord- Da Big Boss: Can take Nobz or Mega Nobz as Troops and/or Elites
- Kunnin’ and Brutal: You may add 1 to any roll to seize the initiative or roll to determine table edge for an outflanking unit
- Can take one unit of Mega Nobz or Nobz as a retinue that doesn’t occupy FOC slot
Warboss- Can take one unit of Mega Nobz or Nobz as a retinue that doesn’t occupy FOC slot
Big Mek- Can take a Mega Nob Mob, Nob Mob, or Mek Boy Mob as a retinue that doesn’t occupy an FOC slot
Mekboss- Can take a Mek Boy Mob as a retinue that doesn’t occupy an FOC slot
Mad Dok- Time Ta Operate!: Confers Feel No Pain on his unit
- Can take a Mega Nob Mob, Nob Mob, or Cybork Mob as a retinue that doesn’t occupy an FOC slot
Painboss- Time Ta Operate!: Confers Feel No Pain on his unit
- Can take a Cybork Mob as a retinue that doesn’t occupy an FOC slot
Warp ‘Ead- Knows three psychic powers
- Can take a Weird Boy Mob or Mad Boy Mob as a retinue that doesn’t occupy an FOC slot
Weirdboss- Knows two psychic powers
- Can take a Mad Boy Mob as a retinue that doesn’t occupy an FOC slot
ELITESMega Nobz Mob- Infantry
- Big Shootas; Power Klaws; Mega Armor
Nobz Mob- Infantry
- Sluggas; Choppas; Armor Bitz
Burna Boy Mob (Nob)
(Burna Boy)
- Infantry
- Burnas; Choppas; Armor Bitz
Kommando Mob (Nob)
(Ork Boy)
- Infantry
-Sluggas; Choppas
- Infiltrate; Move Through Cover; Stealth
Mek Boy Mob (Ork Boy)
- Infantry
- Sluggas; Choppas; Armor Bitz
Cybork Mob (Cybork)
- Infantry
- Sluggas; Choppas; Armor Bitz; Cybork Bodies
- Feel No Pain
Weird Boy Mob (Cybork)
- Infantry
- Sluggas; Choppas; Armor Bitz
- Unit takes one Ork psychic power
Mad Boy Mob (Mad Boy)
- Infantry
- Choppas; Armor Bitz
- Furious Charge; Fearless; Crazed (Rage unless accompanied by an Independent Character)
TROOPSShoota Boy Mob (Nob)
(Ork Boy)
- Infantry
- Shoota; Choppa; Armor Bitz
Slugga Boy Mob (Nob)
(Ork Boy)
- Infantry
- Sluggas; Choppas; Armor Bitz
Gretchin Mob (Runtherd)
(Gretchin)
- Infantry
- Grot Blastas; CC weapons
- Move Through Cover; Stealth; It’s a Grot’s Life (Add 1 to any cover say that the Gretchin Mob confers on another unit)
FAST ATTACKStorm Boy Mob (Nob)
(Ork Boy)
- Jump Infantry
- ‘Ere We Go!: Turbo Boost, but take a dangerous terrain test
Biker Boy Mob (Nob)
(Ork Boy)
- Bikes with twin-linked Big Shootas; Choppas; Armor Bitz
- Scouts; Exhaust Cloud (Add 1 to any cover say that the Biker Mob confers on another unit)
Boar Boy Mob (Nob)
(Ork Boy)
- Cavalry
- Boars (Furious Charge; +1 Attack)
- Sluggas; Choppas; Armor Bitz
Deff Kopta Mob (Nob)
(Ork Boy)
- Jetbikes
- Twin-linked Big Shoota (18”; S5; AP5; Assault 3)
- Hit & Run; Scouts
Warbuggy Mob:fa10::sa10::ra10:
- Twin-linked big shoota
Looted Wagon:fa11::sa10::ra10:
HEAVY SUPPORTLoota Mob (Nob)
(Ork Boy)
- Big Shootas with one free upgrade (More Dakka, Shootier, or Blastier)
- Can take further upgrades
Tankbusta Mob (Nob)
(Ork Boy)
- All equipped with Rokkit Launcha
Big Gunz Battery (Ork Boy)
(Gretchin)
- Kannons, can be replaced with Lobbas or Zzap Guns
Killa Kan Mob:fa11::sa11::ra10:
Deff Dred:fa12::sa12::ra10:
Battlewagon:fa12::sa11::ra11:
Big Battlewagon:fa13::sa12::ra12:
Squiggoth - Furious Charge; Fearless; Thundering Monster (moves as a Beast but cannot use the Fleet rule)
- transports 10 models (cannot carry models in mega armor)
DEDICATED TRANSPORTSTrukk:fa10::sa10::ra10:
Looted Wagon:fa11::sa10::ra10:
Battlewagon:fa12::sa11::ra11:
Big Battlewagon:fa13::sa12::ra12: