Marine:...
:s4(5)::t4(5)::w1(2):
:a2/3:
:sv2+/5+:
Sargent:.
:s4(5)::t4(5)::w1(2):
:a2/3:
:sv2+/5+:
Comp: 1 Sgt, 4 Marines
Type: Infantry
Wargear: Terminator Armour, Storm Bolter, Powerfist, Sternguard Ammo. The Sergeant may have a Power Weapon instead of a Power Fist, and also comes with a Teleport Homer.
Special Rules: ATSKNF; Combat Squads; Chapter Tactics;
Deep Strike:Any Terminator Squad may always be held in reserve regardless of scenario rules, and deploy using the Deep Strike rules.
Veteran Marines: Once per game the may reroll any of their own following failed dice rolls: any Shooting, any Close Combat; any Leadership
Options;
May include up to 5 additional Terminators at ...pts per model
If the squad numbers 5-9 models then 1 Terminator may replace their Stormbolters with the following:
Heavy Flamer ..pts; Assault Canon ..pts; Alternatively one model may take a Cyclone Missile Launcher for ..pts;
If the Squad number 10 models then 1 more Terminator may replace their bolters with the following; Heavy Flamer ..pts; Assault Canon ..pts; Alternatively one model may take a Cyclone Missile Launcher for ..pts;
Any Terminator replace his Bolter with a Combi-weapon for ..pts; They still retain the Sternguard Ammo.
Unit may be transported in a Rhino or Land Raider Variant. Terminators count as two models for the purposes of Transport Capacity.
Assault Variant: A squad may choose to change to Assault Status. In this case only the following upgrades can be taken:
Any model may swap its Powerfist and Stormbolter for: Paired Lightning Claws for ..pts; Thunder Hammer and Storm Shield for ..pts; Relic Blade* and Storm Shield for ..pts; any model may keep its Stormbolter and swap their Powerfist for a Power Weapn.
* Models in Terminator Armour may use Relic Blades one handed, but only with a Storm Shield.
If the army has a commander from the 1st Company in it, and that commander is equipped with Terminator Armour then any Terminator Squad will benefit from Thunderbolt Assault when it deepstrikes.
Thunderbolt Assault: On the turn the unit deepstrikes, any enemy units within 6" of the squad take d6 S4 AP- automatic hits.
The Sergeant maybe upgraded to Chosen Man for ..pts;. While he is alive, once per game the squad can chose to pass or fail a Ld test rather than roll.