In line with my Space Marine ideas:
Space Marine Neophytes: 12 points
Scout Sergeant:
Unit Size: 4 -9 Neophytes, Scout Sergeant
Weapons:
Bolter
Bolt Pistol
Close Combat Weapon
May Replace 0-1 Bolters with:
Heavy Bolter for 10 points.
Missile Launcher for 10 points.
Wargear:
Carapace Armor
Frag Grenades
Krak Grenades
Options:
Scout Snipers: For 40 points the squad replaces Bolters with Sniper Rifles, and have Camo Cloaks and Defensive Grenades.
Raiders: For 40 points squad replaces Bolters with Shotguns, and have Melta Bombs and one Neophyte carries a Demo Charge in addition to his other equipment.
One squad may replace Scout Sergeant with Veteran Sergeant Telion for 120 points.
Transport:
May take a Landspeeder Storm for 50 points.
Special Rules:
And They Shall Know No Fear
Combat Squads
Infiltrate
Move Through Cover
Scout
Veteran Sergeant Telion: 120 points
Weapons:
Stalker Pattern Bolter [R36" SX AP 4 Heavy 2, Poisoned (2+), Rending]
Bolt Pistol
Close Combat Weapon
Wargear:
Carapace Armor
Frag Grenades
Krak Grenades
Defensive Grenades
Special Rules:
And They Shall Know No Fear
Combat Squads
Infiltrate
Move Through Cover
Scout
Master Sergeant
Protege
SPECIAL RULES:
They Shall Be My Finest Warriors [All Marine ranged and close combat attacks re roll failed hits and wounds.]
And They Shall Know No Fear [Marine units automatically pass morale checks.]
Combat Tactics:
[Counter Attack [USR]
Furious Charge [USR]
Scout [USR]
Infiltrate [USR]
Move Through Cover [USR]
Fleet of Foot [USR]
Tank Hunters [USR]
Night Vision/Acute Senses [USR]]
Combat Squads [If 10 men strong may deploy as two 5 man squads.]
Master Sergeant [Confers They Shall Be My Finest Warriors to the entire squad.]
Protege [One model in the squad may use Telion’s Ballistic Skill in the shooting phase.]