Marine:...
Sargent:.
Comp: 1 Sgt, 4 Marines
Type: Infantry
Wargear: Bolter, Bolt Pistol, CC Weapon, Frag and Krak Grenades
Special Rules: ATSKNF; Combat Squads; Chapter Tactics
Options;
May include up to 5 additional marines at ...pts
Four members of the squad may exchange their boltguns for:
Flamer ..pts; Meltagun ..pts; Plasma Gun ..pts; Heavy Bolter, Multimelta, Heavy Flamer or Missile Launcher ..pts; Plasma Canon ..pts; Lascanon ..pts;
The Sergeant may take the Following: Meltabombs ..pts; Teleport Homer ..pts; Auspex ..pts;
The Sergeant may replace his Bolter with the following:
Combi-weapon ..pts; Stormbolter ..pts;
Unit may be transported in a Rhino, Razorback, or Drop Pod if it numbers 10 or less models.
One Devastator Squad per company maybe upgraded to Veteran Status for ..pts;. Once per game the may reroll any of their own following failed dice rolls: any Shooting, any Close Combat; any Leadership
One Sergeant per Company maybe upgraded to Chosen Man for ..pts;. While he is alive, once per game the squad can chose to pass or fail a Ld test rather than roll. In addition he may replace the following:
His CC Weapon with a Power Weapon for ..pts; Powerfist for ..pts; Thunderhammer for ..pts; or Lightning Claw for ..pts; Relic Blade for ..pts;
His Bolter for Plasma Pistol for ..pts; Combi Weapon for ..pts; Storm Bolter for ..pts; If armed with a bolter or storm bolter may take Sternguard Ammo for ..pts;
Special Rules:
Must choose one of the following USRs; Tank Hunters;
Bunker Busters - counts cover save as one less (6+ minimum) and counts building toughness/AV as one less.
Fire Support (Devastators gain suspensors. All heavy weapon ranges reduced and they gain assault).