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 Veteran Squad

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yabba
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Join date : 2010-10-25

PostSubject: Veteran Squad   Sat Oct 30, 2010 1:03 pm

Marine:...Weapon Skill 5Balistic Skill 5Strength 4Toughness 4Wounds 1Initiative 4Attacks 2Leadership 9Armour Save of 3+

Sargent:.Weapon Skill 5Balistic Skill 5Strength 4Toughness 4Wounds 1Initiative 4Attacks 2Leadership 9Armour Save of 3+

Comp: 1 Sgt, 4 Marines
Type: Infantry
Wargear: Bolter, Bolt Pistol, CC Weapon, Frag and Krak Grenades
Special Rules: ATSKNF; Combat Squads; Chapter Tactics

Options;
May include up to 5 additional marines at ...pts

If the squad numbers 5-9 models then 2 Marines may replace the Bolters with the following:
Flamer ..pts; Meltagun ..pts; Plasma Gun ..pts; Heavy Bolter, Multimelta, Heavy Flamer or Missile Launcher ..pts; Plasma Canon ..pts; Lascanon ..pts;

If the Squad number 10 models or more then 2 more models may replace their bolters with the following
Flamer ..(+50%)pts; Meltagun ..(+50%)pts; Plasma Gun ..(+50%)pts; Heavy Bolter, Multimelta, Heavy Flamer or Missile Launcher ..(+50%)pts; Plasma Canon ..(+50%)pts; Lascanon ..(+50%)pts;

The Sergeant may take the Following: Meltabombs ..pts; Teleport Homer ..pts;
The Sergeant may replace his Bolter with the following: Combi-weapon ..pts; Stormbolter ..pts;

Unit may be transported in a Rhino, Razorback, or Drop Pod if it numbers 10 or less models.

Veteran Marines: Once per game the may reroll any of their own following failed dice rolls: any Shooting, any Close Combat; any Leadership

The Entire Unit may take one of the two specialisations. These specialisations supercede any squad upgrades above:

Vanguard: Entire unit may be equipped with Jump Packs for ..[i]. If the squad is equipped this way then the come with Devastating Assault and Heroic Intervention, lose their bolters, and may not take any transport options. Each Vanguard model may choose from the following list:
Replace bolt pistol and/or CC weapon with:
Power Weapon for ..pts; Powerfist for ..pts; Thunderhammer for ..pts; or Lightning Claw for ..pts; Relic Blade for ..pts; Combat Shield for ..pts; Plasma Pistol for ..pts; pair of lightning claws for ..pts; storm shield for ..pts;
2 Marines may replace the Bolters with the following: Flamer ..pts; Meltagun ..pts; Plasma Gun ..pts
Any model may take melta bombs for ..pts
Any Vanguard unit with Jump Packs maybe taken as a Fast Attack choice instead

Sternguard: Any model may replace its bolter with a Combi Weapon for ..pts; Storm Bolter for ..pts; If armed with a bolter or storm bolter may take Sternguard Ammo for ..pts;
Unit may be transported in a Rhino, Razorback, or Drop Pod if it numbers 10 or less models.
If the army is lead by a Chapter Master, for every 1 Tactical Squad taken a Sternguard squad maybe taken as a Troop Choice

The Sergeant maybe upgraded to Chosen Man for ..pts;. While he is alive, once per game the squad can chose to pass or fail a Ld test rather than roll. In addition he may replace the following:
His CC Weapon with a Power Weapon for ..pts; Powerfist for ..pts; Thunderhammer for ..pts; or Lightning Claw for ..pts; Relic Blade for ..pts;
His Bolter for Plasma Pistol for ..pts; Combi Weapon for ..pts; Storm Bolter for ..pts; If armed with a bolter or storm bolter may take Sternguard Ammo for ..pts;
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yabba
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PostSubject: Re: Veteran Squad   Sat Oct 30, 2010 1:07 pm

I am tempted to make the Vets stats the same as the Marine stats but that would then need some USRs to represent their increased experience and skills. Hence the +1 WS, BS and Ld.

But any ideas would be good Very Happy
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Dwane Diblie
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PostSubject: Re: Veteran Squad   Sat Oct 30, 2010 7:47 pm

So you are proposing turning them in to one unit entry?

Reguarding Vanguard Squad. I would like to consider leaving them with the bolter and CCW as their main weapon and replace the Bolter with Bolt Pistol in the options.

And Special Ammo should be standard for Sternguard. No paying for it.
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yabba
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PostSubject: Re: Veteran Squad   Sun Oct 31, 2010 4:58 am

Dwane Diblie wrote:
So you are proposing turning them in to one unit entry?

Reguarding Vanguard Squad. I would like to consider leaving them with the bolter and CCW as their main weapon and replace the Bolter with Bolt Pistol in the options.

And Special Ammo should be standard for Sternguard. No paying for it.
Yes. I wanted to give people the option of how they wanted to field their Vets. In this case both Vanguard and Sternguard then have alternate places on the FOC, but "standard" vets occupy the elites. This also allows a player to field an (expensive) Veteran heavy army.

As to the Vanguard, I was thinking of giving all vet units in power armour Counter Attack USR anyway, which would then make keeping the Bolters cool. But why in particular for Vanguard mate?

I can accept Sternguard Ammo being free for Sternguard Very Happy
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Dwane Diblie
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Age : 39
Location : Sydney

PostSubject: Re: Veteran Squad   Sun Oct 31, 2010 5:14 am

Primarily as it would be easier on the rules and it adds a little twist to the mix of assult marines. Running Death Company with jump packs and bolters realy throws people. Coming from a background of swooping hawks, warp spiders and scurge I kind of have an understanding of jump shooty units and I like them.

Now I am sure nearly everyone will take them with the BP/CCW combo and it would always be there.

Or gust coming up with a compleatly stupid idea that will siplify the whole thing.

The Vet Marine unit comes with Bolter, Bolt Pistol and Clows Combat Weapon. This equipment is kept reguardless of Unit Type Upgrade. Special Weapons replace Bolters while Special Combat Weapons replace BP and CCW.
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