The Codex Project

Public input in an atempt to make better Codexes for Warhammer 40, 000
 
HomeHome  CalendarCalendar  FAQFAQ  SearchSearch  MemberlistMemberlist  UsergroupsUsergroups  RegisterRegister  Log in  

Share | 
 

 Tactical Squad - suggestion 1

Go down 
AuthorMessage
yabba
Novice Scribe
Novice Scribe


Posts : 49
Join date : 2010-10-25

PostSubject: Tactical Squad - suggestion 1   Tue Oct 26, 2010 4:30 pm

Marine:...Weapon Skill 4Balistic Skill 4Strength 4Toughness 4Wounds 1Initiative 4Attacks 2Leadership 8Armour Save of 3+

Sargent:.Weapon Skill 4Balistic Skill 4Strength 4Toughness 4Wounds 1Initiative 4Attacks 2Leadership 8Armour Save of 3+

Comp: 1 Sgt, 4 Marines
Type: Infantry
Wargear: Bolter, Bolt Pistol, CC Weapon, Frag and Krak Grenades
Special Rules: ATSKNF; Combat Squads; Chapter Tactics

Options;
May include up to 5 additional marines at ...pts

If the squad numbers 5-9 models then 2 Marines may replace the Bolters with the following:
Flamer ..pts; Meltagun ..pts; Plasma Gun ..pts; Heavy Bolter, Multimelta, Heavy Flamer or Missile Launcher ..pts; Plasma Canon ..pts; Lascanon ..pts;

If the Squad number 10 models or more then 2 more modles may replace their bolters with the folowing
Flamer ..(+50%)pts; Meltagun ..(+50%)pts; Plasma Gun ..(+50%)pts; Heavy Bolter, Multimelta, Heavy Flamer or Missile Launcher ..(+50%)pts; Plasma Canon ..(+50%)pts; Lascanon ..(+50%)pts;

The Sergeant may take the Following: Meltabombs ..pts; Teleport Homer ..pts;
The Sergeant may replace his Bolter with the following:
Combi-weapon ..pts; Stormbolter ..pts;

Unit may be transported in a Rhino, Razorback, or Drop Pod if it numbers 10 or less models.

One Tactical Squad per company maybe upgraded to Veteran Status for ..pts;. Once per game the may reroll any of their own following failed dice rolls: any Shooting, any Close Combat; any Leadership

One Sergeant per Company maybe upgraded to Chosen Man for ..pts;. While he is alive, once per game the squad can chose to pass or fail a Ld test rather than roll. In addition he may replace the following:
His CC Weapon with a Power Weapon for ..pts; Powerfist for ..pts; Thunderhammer for ..pts; or Lightning Claw for ..pts; Relic Blade for ..pts;
His Bolter for Plasma Pistol for ..pts; Combi Weapon for ..pts; Storm Bolter for ..pts; If armed with a bolter or storm bolter may take Sternguard Ammo for ..pts;



OK this is a rough guide. I am not totally sold on the numbers of weapon upgrades for the squad but I am on the flexibility. The Sergeant is deliberately toned down because of the Veteran/Company Upgrades. The Chosen Man represents Deathwatch Marines etc - experienced Marines sent on secondment.

There is a lack of other specialisations deliberately, I want to hold those back for other units

The "Company" bit would be explained in the "choosing your army" section.


Last edited by yabba on Fri Oct 29, 2010 3:39 pm; edited 2 times in total (Reason for editing : Turned statlines form test to gifs.)
Back to top Go down
View user profile
 
Tactical Squad - suggestion 1
Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
The Codex Project :: Space Marines :: Codex: Space Marines :: Troops: Space Marines-
Jump to: